In this edition of The Lad, we examine the pros and cons of engineering and find out what the future holds for those who have been left behind.
Posted November 14, 2018 11:24:16The following is a guest post from Matthew C. Lewis, Chief Science Officer of the National Science Foundation.
Matthew is a Research Scientist at the National Center for Atmospheric Research and the author of The Science of Making Science Work: A Guide to Engineering.
The Science of Engineering: A guide to Engineering, by Matthew C Lewis.
If you are interested in learning more about the science of engineering, or are a software engineer interested in how the software we build works, or a hardware engineer interested at learning how to code, this book is a great introduction to engineering.
The Science is the second book in the Engineering Series.
The first book was the first to look at the science and its application to the business of engineering.
In this second book, Matthew covers topics that range from fundamental physics, including the forces and forces-on-objects that govern our physical world, to the design of computer architectures, and how we use computer technologies to accomplish the most important things in the world today.
The book’s cover shows a beautiful, elegant, modern engineering scene.
I love this book because it brings to light a lot of important science and engineering topics that I have been trying to bring to the table for years, and it is a book I highly recommend for anyone interested in the science, and interested in what engineers are doing in the real world.
I’ve never had a book that’s as well researched, or as accessible, as this one.
I also enjoyed the way Matthew handled the title.
He did a great job of highlighting some of the important science, engineering, and technology topics, and also bringing in a bit of fun as well.
A few things I found in this book that I found interesting.
One, the cover image is not a picture of the world, but a model of a universe.
This is a common way of describing how the universe works, and the illustration shows how the structure of the universe is shaped by the laws of physics.
Another, Matthew mentions that we do not actually live in the universe, but in a simulation of it.
This can be useful when we are trying to simulate a physics simulation, and want to make sure that the physics model is consistent with our observations.
Another thing that I liked was that Matthew brought up the idea of a fluid, a term that’s been used for a long time in engineering and computer science, to describe what we think of as a fluid.
This concept is often used in computer graphics, and in video games.
When you look at a game, you are typically presented with two graphics modes, one that shows a grid of pixels on a screen, and another that shows an area that’s completely filled in with water, but we can see that water does not actually move around in the water, it’s just a static image.
Matthew explains that this idea of an image or a fluid can be used in a computer simulation of a real world environment.
He goes on to explain that when you think of the simulation as a physical simulation, you don’t necessarily think of it as a static simulation, but rather as a simulation that’s dynamically changing.
There’s a third important thing that Matthew mentions in this chapter.
The model that we see in the game is a simulation model of the fluid at a fluid surface.
This model has a solid surface, and as a result, the simulation doesn’t move, it doesn’t shake, it has no inertia.
So in the physical world there’s always a solid material underneath the surface, like a floor or a wall, and there’s never a fluid moving underneath it.
Matthew describes this concept of a simulation as being analogous to a “dumbbell” that’s made of solid materials, or an “hydrodynamic model” of an object.
In the real-world, we have these objects called fluid surfaces.
They are very large objects with many layers, and they can move with the force of gravity.
But in a virtual environment, like the simulation, they don’t move.
Matthew says that because a solid object has no mass, the model can’t move and the simulation can’t shake.
The reason is that a solid body can’t compress or expand, and that’s why a solid, flat surface can’t have any movement or momentum.
This is a big concept in physics.
There’s a great article from Physics Today that talks about the physics of solid objects and their interactions with each other.
And the reason is because of the way solid objects move and interact with each others, solid objects have no mass.
A solid object that’s only moving, has a finite amount of mass, and because it has so little mass, it can’t change or change its shape.
Matthew mentions a lot more things in this section,